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Steam Update = Noi Probleme -> Protocol 47 / 48

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Counter Strike 1.6 a fost updatat catre versiunea 1.6.1 probabil, a-ti observat deja.

Au fost efectuate urmatoarele schimbari:

- In-game player name now automatically uses player's Steam Community name

- Avatars are displayed on the scoreboard

- Enabled crosshair selection

- Got hltv running with the beta

- Fixed A2S_RULES not returning data

- Added "-noaff" option for dedicated servers so it won't bind to CPU 0 on windows

- Fixed "Steam validation rejected" error on connect

- Added "bannedcfgfile" cvar so you can control the file written to by the writeid command.



Totul pare bine si frumos pana acum, insa odata cu acest update, ne confruntam si cu o noua problema destul de deranjanta, si anume:

This server is using an older protocol ( 47 ) than your client ( 48 ). If you believe this server is outdated, you can contact the server administrator at (no email address specified).

In acest moment, serverele de counter strike 1.6, sunt impartite in 2 categorii:

1. Serverele STEAM ONLY - acestea accepta numai jucatorii cu STEAM

2. Serverele NOSTEAM - acestea accepta numai jucatorii cu NOSTEAM

Ce trebuie sa faca cei care au servere ?

Pai raspunsul este destul de simplu. Ori treceti serverul pe Steam ori il lasati pe Nosteam.

Retineti ca:

# daca serverul este pe STEAM vor putea intra numai jucatori cu STEAM

# daca serverul este pe NOSTEAM vor putea intra numai jucatori fara STEAM

Pentru cei care vor un server STEAM ONLY pe WINDOWS puteti descarca de aici :link: unul, creat de Mitiq.

Sau scrieti urmatoarea comanda in Start-> Run-> cmd

hldsupdatetool -command update -game cstrike -dir c:\HLDS -verify_all

Iar pentru NOSTEAM, pe WINDOWS, descarcati un swds.dll patchuit, de aici: :link:

A aparut un set de engine-uri pentru LINUX care accepta si clienti NOSTEAM si STEAM pe protocolul 48.

Il puteti descarca de aici: :link: sau de aici: :link:

Protocol: 48

Versiune: 4352


- functioneaza momentan numai cu sv_lan 1 (nu este vizibil la internet).

- accepta clienti steam si no-steam

- serverul se instaleaza la fel ca si pana acum.

- dupa instalare se sterg fisierele engine_i486.so , engine_i686.so , engine_amd.so sau se redenumesc.

- se dezarhiveaza continutul arhivei cu engineurile crackuite.

- engine-urile au fost updatate, acum functioneaza si pe FreeBSD

Articol intocmit cu ajutorul informatiilor de pe cstrike.ro

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