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Scripturi Counter Strike 1.6


gaby

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Am gasit cateva scripturi (de pus in config) pentru counter strike 1.6, ce mi s-au parut interesante, si m-am gandit, sa vi le spun si voua:

//----------WaLK oNoFF----------//

alias walk_t "walk_on"

alias walk_on "alias walk_t walk_off; +speed;speak walk; developer 1; echo Walking enabled; developer 0"

alias walk_off "alias walk_t walk_on; -speed;speak run; developer 1; echo Running enabled; developer 0"

bind ALT "walk_t"

//=========Awp FireSpec=========//

alias +firespec "+attack;wait;wait;slot2"

alias -firespec "-attack"

alias modespec "m1"

alias m1 "bind mouse1 +firespec;developer 1;echo awp mode ENABLED;developer 0;alias modespec m2; say "AwP MoDe oN"

alias m2 "bind mouse1 +attack;developer 1;echo awp mode DISABLED;developer 0;alias modespec m1"

// se scrie in config.cfg : bind <tasta> modespec - cand apesi <tasta> selecteaza modul // respectiv de tras

bind MOUSE3 "modespec"

//------------- QuicK sLaSH -------------------//

alias +quickslash "weapon_knife; wait; +attack2"

alias -quickslash "-attack2; lastinv"

bind "CAPSLOCK" "+quickslash"

//------------- BunnY HoP ----------------------//

alias +bhop "alias _special @bhop;@bhop"

alias -bhop "alias _special"

alias @bhop "special;wait;+jump;wait;-jump"

bind "space" +bhop

//------4 Bullet Burst Fire: Glock------//

//Description: This script will shoot 4 bullets with burst fire glock instead of 3. Be sure to turn off when using other guns. Gives burst fire glock accuracy of semi automatic if you start off glock with semi auto.

alias +fastglock "+attack;+attack2;+attack2;+attack"

alias -fastglock "-attack;-attack2;-attack2;-attack"

alias fg "fgon"

alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"

alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"

bind "l" "fg"

//------Drawviewmodel Script------//

//Description: This script cycles through 3 different modes of hidden weapons:

//MODE1 - all weapons showing

//MODE2 - primary hidden - pistol and knife showing

//MODE3 - primary and secondary hidden - knife showing

//Extras: holding your reload button will cause the gun to show, letting go will hide it. Due to a bug (with half-life - not the script) the "-reload" is sometimes not registered so you might want to bind some button to "-reload" (example: bind tab "+showscores; -reload"

alias gorelood "bind r +relood"

alias goreload "bind r +reload"

alias +relood "r_drawviewmodel 1; +reload"

alias -relood "r_drawviewmodel 0; -reload; -reload; -reload"

alias q0 "r_drawviewmodel 0; slot1; gorelood"

alias q1 "r_drawviewmodel 1; slot1; goreload"

alias e0 "r_drawviewmodel 0; slot2; gorelood"

alias e1 "r_drawviewmodel 1; slot2; goreload"

alias k1 "r_drawviewmodel 1; slot3"

alias goq0 "bind 1 q1"

alias goq1 "bind 1 q0"

alias goe0 "bind 2 e1"

alias goe1 "bind 2 e0"

alias slunk0 "goh0"

alias slunk1 "goh1"

alias slunk2 "goh2"

alias goh0 "goq0; goe0 echo2; bind h slunk1"

alias goh1 "goq1; echo0; bind h slunk2"

alias goh2 "goq1; goe1; echo1; bind h slunk0"

alias echo0 "echo ||| PRIMARY HIDDEN |||"

alias echo1 "echo ||| WEAPONS HIDDEN |||"

alias echo2 "echo ||| WEAPONS SHOWING |||"

bind 3 "slot3; r_drawviewmodel 1"

//------Grenade Quick Throw Script------//

//Description: This Script switches to HE grenade and primes it when you press the key and throws it when you release it. This also works with any other grenades.

//Just substitute "weapon_hegrenade" for any of the other grenade names.

alias +hethro "weapon_hegrenade; wait; wait; +attack"

alias -hethro " wait; -attack"

bind "mouse1" "+hethro"

//------Advanced Strafe Fire------//

alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"

alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"

alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"

alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"

alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"

alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"

alias +strafeshoot "+ss_left"

alias -strafeshoot "-attack; -moveleft; -moveright"

alias +newduck "+duck; no_strafe; adjust_crosshair"

alias -newduck "-duck; do_strafe; adjust_crosshair"

alias +newleft "+

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