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Simuleaza Miscarea Unei Bile


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Probl: sa se simuleze miscarea unei bile pe o masa de biliard, fara frecare.

Bila va fi caracterizata de 4 variabile intregi: x si y vor indica coordonatele bilei(1<=x<=80; 1<=y<=24); vx si vy vor reprezenta directiile de deplasare ale bilei. Astfel, la fiecare pas, bila se va deplasa din pozitia (x, y), in pozitia (x+vx, y+vy), unde vx si vy pot lua valorile 1 sau -1. O deplasare in directia stanga-jos este data de vx=-1 si vy=1;

Se pot scrie in textul C secvente de program in limbaj de asamblare, folosind declaratia asm { }, ca in functiile hidecursor() si showcursor().



void hidecursor()



		mov ax, 0x0100

		mov cx, 0x2607

		int 0x10



void showcursor()



		mov, ax, 0x0100

		mov cx, 0x0506

		int 0x10



void main()




	char x=40, y=12, vx=1, vy=1;



		gotoxy(x, y);

		putch(' ');

		if((x==1) || (x==80))


		if((y==1) || (y==24))




		gotoxy(x, y);






Functia kbhit() returneaza 1 daca a fost apasata o tasta, respectiv 0 in caz contrar.

Cursorul "palpaitor" din modul text se poate ascunde cu prima funtie si reafisa cu cea de a doua functie.

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