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Am urmat un tutorial despre sculpting si am pastrat forma de baza (deoarece mi-era frica sa nu dau peste o problema care sa nu fie explicata in tutorial) dar modelele(muschi/artere/ochii/colti/etc) le-am facut dupa capul meu :P.Dupa am facut modelul low poly (am creat un specular map/shadow map/bump map) si am introdus o imagine in care se vede modelul in editor view.Detaliile aplicandu-se numai in render.

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