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Steam Update = Noi Probleme -> Protocol 47 / 48


gaby

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Counter Strike 1.6 a fost updatat catre versiunea 1.6.1 probabil, a-ti observat deja.

Au fost efectuate urmatoarele schimbari:

- In-game player name now automatically uses player's Steam Community name

- Avatars are displayed on the scoreboard

- Enabled crosshair selection

- Got hltv running with the beta

- Fixed A2S_RULES not returning data

- Added "-noaff" option for dedicated servers so it won't bind to CPU 0 on windows

- Fixed "Steam validation rejected" error on connect

- Added "bannedcfgfile" cvar so you can control the file written to by the writeid command.

Screenshot:

Pq1PwGHr.jpg

Totul pare bine si frumos pana acum, insa odata cu acest update, ne confruntam si cu o noua problema destul de deranjanta, si anume:

This server is using an older protocol ( 47 ) than your client ( 48 ). If you believe this server is outdated, you can contact the server administrator at (no email address specified).

In acest moment, serverele de counter strike 1.6, sunt impartite in 2 categorii:

1. Serverele STEAM ONLY - acestea accepta numai jucatorii cu STEAM

2. Serverele NOSTEAM - acestea accepta numai jucatorii cu NOSTEAM

Ce trebuie sa faca cei care au servere ?

Pai raspunsul este destul de simplu. Ori treceti serverul pe Steam ori il lasati pe Nosteam.

Retineti ca:

# daca serverul este pe STEAM vor putea intra numai jucatori cu STEAM

# daca serverul este pe NOSTEAM vor putea intra numai jucatori fara STEAM

Pentru cei care vor un server STEAM ONLY pe WINDOWS puteti descarca de aici :link: unul, creat de Mitiq.

Sau scrieti urmatoarea comanda in Start-> Run-> cmd

hldsupdatetool -command update -game cstrike -dir c:\HLDS -verify_all

Iar pentru NOSTEAM, pe WINDOWS, descarcati un swds.dll patchuit, de aici: :link:

A aparut un set de engine-uri pentru LINUX care accepta si clienti NOSTEAM si STEAM pe protocolul 48.

Il puteti descarca de aici: :link: sau de aici: :link:

Protocol: 48

Versiune: 4352

Nota:

- functioneaza momentan numai cu sv_lan 1 (nu este vizibil la internet).

- accepta clienti steam si no-steam

- serverul se instaleaza la fel ca si pana acum.

- dupa instalare se sterg fisierele engine_i486.so , engine_i686.so , engine_amd.so sau se redenumesc.

- se dezarhiveaza continutul arhivei cu engineurile crackuite.

- engine-urile au fost updatate, acum functioneaza si pe FreeBSD

Articol intocmit cu ajutorul informatiilor de pe cstrike.ro

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