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Download Fallout 3 Overhaul Kit - Mod Pentru Fallout 3


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Fallout_3_Overhaul_Kit.jpg

Download Fallout 3 Overhaul Kit: :link: (1,1 GB)

FOOK2 Beta Setup Guide

!!! REQUIRED TOOLS !!!

ArchiveInvalidation Invalidated! (AII!) - Download here: http://www.fallout3nexus.com/downloads/file.php?id=944

Fallout Mod Manager (FOMM) - Download here: http://www.fallout3nexus.com/downloads/file.php?id=640

Fallout Script Extender (FOSE) - Strongly recommended - Download here: http://fose.silverlock.org/

SETUP INSTRUCTIONS

Install FOOK2 Beta Files

Download the FOOK2 Installer - Download here: http://www.fookunity.com/fook2/'>http://www.fookunity.com/fook2/

Run "FOOK2 Public Beta Setup.exe"

Verify the installation path to your Fallout 3 folder

Confirm and complete installation of files

Arrange Load Order

Launch FOMM

Arrange and select files to load

Without DLCs:

[x] Fallout3.esm

[x] CALIBR.esm

[x] FOOK2 - Main.esm

[x] FOOK2 - [WANK] World and Neighbourhood Kit.esm

[x] FOOK2 - Main.esp

With DLCs:

[x] Fallout3.esm

[x] Anchorage.esm

[x] ThePitt.esm

[x] BrokenSteel.esm

[x] PointLookout.esm

[x] CALIBR.esm

[x] FOOK2 - Main.esm

[x] FOOK2 - [WANK] World and Neighbourhood Kit.esm

[x] FOOK2 - [DIK] DLC Improvement Kit.esm

[x] FOOK2 - Main.esp

[x] FOOK2 - [DIK] DLC Improvement Kit.esp

Add Fixes & Updates

Any fixes, updates, or additional files are currently listed here: http://www.fookunity.com/fook2/'>http://www.fookunity.com/fook2/

Unless instructed otherwise, place or extract files to your "Fallout 3\Data" folder

Unless instructed otherwise, place esp files in your load order after all other FOOK files

REMOVE OUTDATED FILES!!

If you've downloaded a new beta version patch, you MUST remove any intermediate patches to avoid issues. DELETE THEM from your "Fallout 3\Data" folder

Outdated files:

FOOK2 - Options Menu fix 08-23-09.esp

FOOK2 - Destroyed PA Repair fix 08-27-09.esp

If adding FOOK2 to an existing game (not recommended), wait 4 days (in-game) in an empty, indoor cell so actors can respawn with proper items

If upgrading or adding patches to a previous FOOK2 Beta version:

Load save game

Enter console and type: StartQuest FOOKOptions

Close console

Choose "Set FOOK Defaults"

Perform step 5

Save game

Current Features

All features subject to refinement based on user feedback

[WIP] = Still a current Work-In-Progess

[FDA] = Final Development and Adjustment

General

High quality control of added models and textures

- Many lower-quality FOOK weapons and other items removed

- Many existing models and textures improved to higher standards

- Many new high-quality models and textures added (see below)

Integration & Balance

All added weapons and items fully integrated into Fallout 3 gameplay

- Leveled loot drops include new weapons and items

- Static loot placed in the world updated to account for new weapons, ammo, and items [WIP]

- NPCs use new weapons and gear, with clear, faction-based variety

- Complete overhaul of the NPC templates and leveling system for all major factions (BoS / Outcast / Enclave / Mutants / Raider / Slaver / Regulator)

- Vendors sell new weapons and items, with increased variety, increased changes to stock over time, and more specializations for certain vendors

- All weapon and item stats completely reworked and balanced for consistency

- Quest-lines, Messages, Notes, and other text that deal with specific items have been updated to include new items and changes where appropriate [WIP]

All this means a massive increase in the diversity of weapons and items you encounter throughout the game!

All added mod features fully integrated into Fallout 3 gameplay

Names of all vanilla FO3 and FOOK weapons and items standardized for consistency

All new PipBoy icons modified or completely redone in a consistent "Vault-Boy" style [WIP]

All additions and changes either abide by existing Fallout lore, or explained by new backstory appropriate to the Fallout world

Weapons

Over 150 weapons added!

- 11 Grenades and Mines

- 22 Melee Weapons

- 14 Shotguns / Rifles

- 25 Pistols

- 21 Sub-Machine Guns

- 36 Assault Rifles

- 11 Sniper Rifles

- 21 Miniguns, Gatlings, Machinguns and other Heavy Weaponry

Majority of these are brand new to FOOK!

High-quality retextures of all vanilla Fallout 3 weapons

Hundreds of brand new, custom textures for vanilla FO3 and FOOK-added weapons

New unique variants of many vanilla FO3 and FOOK weapons

Realistic, high-quality shell casing models and textures, plus greatly increased persistence

New and improved weapon sounds

Seven added ammo types, simplified from earlier versions of FOOK

Armor & Apparel

Large variety of Armor, Apparel, and Accessories added!

- Several new types of Civilian Clothing

- Many new Outfits and Armor types including varieties of Combat Armor, Light Armor Outfits, Military Uniforms and more

- Lots of new headgear such as Hats, Berets, Helmets and more

- 2 types of Backpacks in several varieties

- large collection of extra head wear accessories such as mufflers, earings, blindfolds, eye patches, collars and more

High-quality retextures of a huge part of vanilla's FO3 Apparel items

Many brand new, custom textures for vanilla FO3 and FOOK Armor and Apparel items

Complete overhaul of all Power Armor and Helmets with Ultra High-quality textures

Ammo, Aid, & Miscellaneous Items

High-quality models and textures for FOOK-added ammo ground models (ammo clips and boxes)

High-quality retextures of vanilla FO3 ammo boxes [WIP]

High-quality retextures of more than 80 vanilla FO3 clutter items

New names, models, and quality textures for most food items

10 new food items added!

37 brand new, custom junk and component items added with custom models and textures [WIP]

Gameplay & Mechanics

Overhaul of Food and Chem effects

Careful adjustment to key Game Settings- Maximum Damage Resistance increased to 90%

- Slower Weapon and Armor degradation

- Effectiveness of Repair skill reduced

Destructible bottles, and other small clutter objects

New mechanics to breach locks with explosives [FDA]

Increased Realism Features

- Power Armor takes more damage from battle, possibly being destroyed and unrepairable

- Heavy Weapons can always be wielded, but require Power Armor to be truly effective

- Movement speed is reduced while firing Heavy Weapons [WIP]

Overhaul of Repair system [WIP]

- New features to break weapons, armor, and miscellaneous items down into component parts

- New junk and component parts added to appropriate repair lists

Automatic FOSE Detection

- Advanced features automatically disabled or modified if running the game without FOSE

- Game will not break without FOSE (FOSE is strongly recommended)

Visual Effects

Dozens of new visual effects for energy beams, projectiles, impacts, explosions, and critical deaths [FDA]

Greatly improved blood-spatter effects

Brand new, custom Nightvision effects that look authentic and really work!

Options & Settings

Easy to access, single menu for various options [WIP]

Many features can be modified or disabled at any time in game, without the need for additional plugins [WIP]

Single option to remove FOOK-added perks if uninstalling FOOK from an existing game [WIP]

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