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Everything posted by gaby
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multi inainte. bucura-te de varsta, cand vei mai creste iti vei dori sa fi din nou mica
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uite un link nou: http://files.filefront.com/NoSteamPatcher/...;/fileinfo.html *updatat si in primul post
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chiar ca trebuie sa faca un test pshihiatric
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nu, scrie clar, in server.cfg. mai revizuieste odata tutorialul, trebuie sa iasa... probabil ai gresit pe undeva inafara de partea cu server.cfg ... succes
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am corectat adresa, este fara www (nu au redirectionare facuta de la www... catre fara www).
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Intr-un inverviu acordat site-ului VideoGamer.com, Cameron Suey, producer Lucas Arts, a dezvaluit ca nu va exista si o versiune PC a jocului de actiune Star Wars: The Force Unleashed, motivul pentru aceasta decizie fiind discrepanta foarte mare de performanta intre configuratiile hardware prezente pe aceasta platforma.
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Blizzard neaga cerintele de sistem aparute pentru Starcraft 2 Un reprezentant al studiourilor Blizzard Entertainment a declarat pentru site-ul IGN cum ca, cerintele de sistem pentru jocul de strategie Starcraft 2 din revista spaniola de jocuri Micromania nu sunt reale, ele fiind doar speculatii din partea jurnalistilor care au vizitat recent studiourile americane.
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Un cercetator olandez a dezvoltat cel mai avansat si mai eficient robot care imita mersul uman. Flame este produsul unui cercetator olandez, Daan Hobbelen, si al proiectului sau de doctorat desfasurat la universitatea olandeza TU Delft. Robotul se evidentiaza prin faptul ca mersul sau este foarte apropiat de cel uman, robotul fiind foarte stabil si foarte eficient din punct de vedere al energiei consumate pentru mers. Imitarea mersului uman, care poate fi privit ca un fel de cadere controlata in fata, nu este un lucru simplu. Pentru a modela acest lucru, Hobbelen a trebuit mai intai sa dezvolte o metoda de a masura stabilitatea oamenilor in mers, lucru care nu a mai fost facut pana acum. Apoi, olandezul a creat acest robot, care dispune de 7 motoare si include un ??€?
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Firefox 3.1 va apare pana la sfarsitul acestui an, iar Firefox 4.0 este programat pentru sfarsitul lui 2009. Mozilla se afla pe ultima suta de metri cu noul sau browser Firefox 3.0, programat pentru lansare in luna iunie, iar acest lucru este dovedit si de faptul ca deja vorbeste despre planurile de viitor. Mike Schroepfer, vicepresedintele Mozilla pentru tehnologie, a publicat un draft al planului pentru Firefox dincolo de versiunea 3.0 si de platforma acesteia, Mozilla 1.9. Astfel, Mozilla intentioneaza ca pana la sfarsitul acestui an sa lanseze deja un update pentru Firefox 3.0, numit Firefox 3.1, care sa includa functionalitatile care nu au fost gata pentru lansarea din iunie. Este vorba, conform cu Schroepfer, de suport pentru tagul <video> asa cum este acesta definit de specificatiile HTML 5, suport pentru cross-site XMLHttpRequest (XHR), un API ce va permite realizarea unor aplicatii web mai puternice si o modalitate mai simpla de a implementa mashup-uri, si combinarea location bar-ului cu search bar-ul intr-un mod intuitiv. De asemenea, Firefox 3.1 va include imbunatatiri de performanta si o mai buna integrare cu sistemul. Firefox 3.1 va fi lansat pana la sfarsitul acestui an, la doar 6 luni de la Firefox 3.0, ceea ce ar reprezenta cel mai rapid update din istoria browserului de la Mozilla. Odata cu acesta se va incheia si suportul pentru Firefox 2.0. Tot pana la sfarsitul acestui an, foarte probabil simultan cu Firefox 3.1, Mozilla vrea sa lanseze prima versiune de Firefox Mobile (Fennec) pentru telefoane si device-uri mobile. Iar dupa Firefox 3.1 se pregateste Firefox 4.0, despre functionalitatile caruia am mai vorbit, si care este programat undeva spre sfarsitul lui 2009. Acesta va include noua platforma Mozilla2, la care se lucreaza deja de peste 8 luni, si care va prezenta ??€?
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Samsung a anunţat astăzi harddisk-ul EcoGreen F1. Acesta este un produs ??€?
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Limba / Language: (beta) It's impressive how far slitting a dinosaur's neck can go toward saving an otherwise mediocre game from becoming immediate bargain-bin fodder. Without the lumbering lizards, Turok's middling artificial intelligence, spotty difficulty, and average production values would make it a merely functional first-person shooter, and the shoddiness with which it's been ported to the PC would be a mark of shame on any developer's record. Yet shooting and stabbing dinos is amusing enough to keep Turok from sinking into the abyss of mediocrity--but just barely. The story bears no resemblance to the Turok games of yore. It's the spacefaring future, and as Joseph Turok, you join a military team called Whiskey Company that is tasked with capturing your former mentor, Kane. While orbiting the planet that functions as Kane's home base, the company's ship is shot down, and you and your distrustful comrades must fight off all manner of prehistoric beasts while searching for Kane and developing an escape plan. The plot itself is entirely uninteresting, but Turok's mysterious flashbacks and the tension that builds between him and Whiskey teammate Slade keep things flowing. Unsurprisingly, you spend a big chunk of time shooting at dinosaurs, and they are indeed the stars of the extraterrestrial jungle. A few of them, such as the towering Tyrannosaurus rex, are appropriately imposing and shake the ground as they lumber toward their meaty morsels. The garden-variety reptiles are more common but provide a fair number of exciting moments due to their remarkable speed and agility. The most interesting of these dinos will scurry toward you for a quick clawing and then scamper away, possibly to flit up into a tree and survey the situation before again galloping in your direction. When shot, your scaled foes will flop around and try to get their bearings, make clumsy attempts to get back on their feet, and thrash around in a flurry of limbs and teeth. It's entertaining to watch, and though there's no way to know if real dinosaurs would react in similar fashion, it still seems remarkably authentic. Dinosaurs had tiny brains, so you wouldn't expect them to act with any degree of intellectual cunning. In Turok, however, humans seem to have developed within the same evolutionary tree as the raptors, considering that they exhibit approximately the same level of intelligence. At times, enemy soldiers will take cover behind a block of debris or a dividing wall, but more commonly, they will hang out in the open, even when they or nearby comrades are under fire. Foes often don't react when buddies standing a few feet from them are filled with bullets, or will blindly charge through a bottleneck without regard for the stream of lead you're firing in that direction. You'll usually be accompanied by a buddy or two, but they don't fare any better than your adversaries. They often stand around doing nothing while you engage the enemy, and they don't hesitate to shoot you in the back if you get in their way. It's an annoying issue that gets even more frustrating in a few late-game levels, in which a friend with a chaingun can do as much damage to you as an enemy with a rocket launcher. As if to compensate for the dull artificial intelligence and resulting lack of legitimate challenge, developer Propaganda Games chose instead to implement a difficulty level based not on keen AI or legions of enemies, but instead on player disorientation. Most dinosaurs will knock you back when they attack you, and though it takes only a second or two to get back on your feet, these knockdowns can be chained together into inescapable cycles of damage. Rockets and grenades not only knock you down and thrust you backward, but also result in a good deal of smoke. Additionally, damage is represented by the level of blurry redness that closes in on your viewing area, rather than a traditional health bar. This is not an original method of indicating damage, but as implemented in Turok, it makes it almost impossible to see what's going on at the moments when you need the clearest view. These factors all conspire to take events out of your control and leave you to the mercy of annoying design quirks. Turok isn't challenging; it's cheap. To help ease one of the more common complaints with the PlayStation 3 and Xbox 360 versions of the game, the PC release supplements the checkpoint saves with a quicksave and quickload feature. Sadly, quicksaves are broken, and using them can disrupt scripted events and cause other noticeable and inexcusable issues. Should you load a quicksave, you may find that all enemies have disappeared and downed teammates have sprung back to full health. In two cases, loading a quicksave kept an event necessary to continue to the next level from occurring, which forced us to restart the level from the beginning. These events could all be re-created on a second play-through, which is a sure sign of a busted feature. In spite of these issues, Turok still shines whenever dinosaurs take center stage, particularly when you put aside the conventional weapons and rely on your trusty blade. Knife kills are the most satisfying method of spilling a leaping lizard's blood, not just because of the cool and bloody animation that showcases the kill, but also because the swift dinos can be tough to catch. The shotgun's flare ammo is also a terrific way of handling a crowd of carnivores. If you hit one with a flare, the others will voraciously descend on it like condors to carrion, which gives you room to breathe. The rest of your arsenal is a traditional mix of weaponry: sniper rifle, SMG, rocket launcher, flamethrower, and so on. You can dual-wield many of these firearms, though you won't need to very often, given that the ability to aim a weapon is usually more desirable than the additional power of a second firearm. You can take your extermination skills online, but two weeks after release, there is practically no one playing. Although the largest maps support up to 16 players, we never found that many people playing at one time, so your deathmatches may end up being one-versus-one games that end before the target kill count is reached. Two Capture the Flag options and a team mode called Wargames round out the competitive online modes, though it's impossible to get the most out of them when you can't find a full contingent of players. There are also a few cooperative missions, though it's painful to find a player to enjoy them with. The tiny online population means that the multiplayer's claim to fame-- computer-controlled dinosaurs that periodically respawn to create havoc--will go unnoticed. It's too bad, because the maps are designed well and set the stage for massive battles that sadly never occur. Turok was built using the Unreal 3 engine, yet it pales in comparison to many other games that use the same technology. Environments are bland and look nothing like the lush jungles featured in other shooters. Foliage is underwhelming and textures are dull, and the linear levels never give you a sense that you're making your way through a tangled tropical paradise. It seems that most of the attention was given to the dinosaurs themselves; their animations are outstanding, and they look daunting and ferocious. Regardless, the price you pay for middling visuals is rather severe. On two computers that both greatly exceeded the minimum requirements, the frame rate suffered from noticeable dips. Protracted loading times between missions and a long installation process that involves two DVDs are both unseemly drawbacks for an ordinary-looking game that takes only eight hours to finish. PC-specific issues and glitches keep this version of Turok from being the one you want to pick up if you are in the market for a dino-killing extravaganza. Those roaring reptiles pack a punch, and patient players may find enough pleasure in decimating the dilophosaurus to overlook the flaws. Sadly, aside from the dinosaurs, there's nothing particularly memorable or exciting about Turok, and it certainly doesn't meet the high standards set by other modern shooters. By Kevin VanOrd, GameSpot
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Limba / Language: (beta) Publisher: Nintendo Developer: Nuevo Retro Games / NST Genre: Puzzle Word Games Release Date: 05/05/2008 ESRB: Everyone Are you a crossword fanatic? Do you regularly complete the New York Times crossword puzzle and eagerly await your issue of GAMES Magazine each month? If so, Crosswords DS is not for you. It's a soulless, amateurish collection of puzzles presented in a bland, unentertaining format that somehow manages to lack any of the enjoyment you'd normally associate with crosswords. Crosswords DS does have one thing going for it: quantity. There are over a thousand puzzles contained within, which you could easily spend weeks completing. It doesn't take long, however, to realize that many (if not all) of the puzzles have been created with the aid of a computer and lack a human touch, leading to a number of problems. Initially, the game allows you access to hundreds of "Easy" and "Medium" crosswords. A quarter of these are simplistic 4x4 grids, eventually increasing in size (Medium maxes out at 13x13). Filling in the crosswords is done via the DS touch screen; the game rotates like a book to show clues on one side while you fill in the letters on the other (there's a lefty option as well). Most of the time, this works well, except for a few annoying letters like I, L, or G; a straight vertical line always registers as an L, and the only way we could get the game to produce an I was in capital form. Writing a G required something like drawing a spiral that looked like an unfinished 6. It's a pain, but something you learn to deal with after a dozen puzzles or so. Crosswords DS quickly begins to wear out its welcome with its lame idea of clues. Many are of the fill-in-the-blank-letter variety, which often lead to word fragments instead of proper words ("--- Cee Ar", "She traveled to foreign l---- (places)"). And not only will you see the same words repeated throughout, but you'll often see clues repeated word-for-word, sometimes in consecutive puzzles. Really? No one could think up a second clue for Ohio? The whole thing comes across as lazy and amateurish, and shows how little care went into creating both the puzzles and their presentation. But the biggest problems with Crosswords DS are its lack of difficulty and the ridiculous lengths required to unlock the higher skill levels. The Easy puzzles are beyond simplistic; Medium puzzles are also a snoozefest, as 4x4 grids rarely take more than a minute to complete, and most others take less than five. But if you want to see what the Hard levels look like, you're out of luck, because you have to complete 100 (!) Medium puzzles first, which is beyond silly. Of course, the game never tells you this; you'll just have to spend hours completing one lame puzzle after another on the off-chance something better might unlock. Which it doesn't: Once you finally unlock the Hard difficulty, you find more puzzles with the same lame clues and which, for good measure, break the rules of proper crosswords with orphan letters scattered everywhere. Assumedly there's another Expert difficulty that eventually opens up, but really, we couldn't be less interested in seeing it. There are two other types of puzzles in Crosswords DS, but they're also lousy. There aren't many puzzle styles more boring than the word search, and Crosswords DS manages to make them even worse. The Small grids are way too easy and there's zero satisfaction derived from completing them; Large puzzles only show you a fraction of the grid, forcing you to scroll around, adding some extra annoyance to an already-tedious activity. Then there are the anagrams, which throw six letters at you and ask you to fill in its list of words, but it's anyone's guess what dictionary was used. You're expected to come up with obscure words like "lase" and "aspe," yet simple words like "ale" are beyond the game's grasp. It's tough to botch a simple anagram game, but Crosswords DS pulls it off. Some people might squeeze a bit of enjoyment out of Crosswords DS, namely people who haven't done many crosswords in their life and just don't know any better. Tweens and crossword newbies might not be completely put off by the simplicity of the Medium puzzles and could find some novelty in the word searches and anagrams, but anyone who actually enjoys doing crosswords should stay far, far away from Crosswords DS. Do yourself a favor and pick up New York Times Crosswords for the DS instead. Because Crosswords DS just. Source: gamespy
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Gen: Sci-Fi FPS Developer: Epic Games Publisher: Microsoft Game Studios Anul Aparitiei: 2007 Compatibilitate: PC - Windows XP / Vista Multiplayer: Da Website: www.gearsofwar.com Dupa un an in care posesorii de Xbox 360 au avut orgasme jucand jocul acesta incredibil, Gears Of War isi face aparitia grandioasa pe batranul nostru PC. Precum cuvantul ??€?
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Gen: 1st Person - Razboi Developer: EA Games Publisher: Electronic Arts Anul Aparitiei: 2007 Compatibilitate: PC - Windows XP / Vista Multiplayer: Da Website: www.moh.ea.com Legendara serie Medal of Honor a ajuns la respectabila varsta de 8 ani. In 8 ani am vazut titluri bune si foarte bune, fiecare egaland sau intrecand titlul anterior. Reuseste Airborne sa pastreze traditia? Poate ca da, poate ca nu, trageti voi concluziile la urma. M-a facut mama parasutist... Spre deosebire de celelalte jocuri din aceasta franciza, Airborne nu ne mai prezinta razboiul dintr-o perspectiva oarecare, ci din cea a trupelor de parasutisti. La inceput te trezesti intr-un avion alaturi de cativa camarazi si cu un instructor care urla la tine. Printre urletele ascutite si deranjate, iti dai seama ca el se afla acolo pentru a te invata pe tine cum sa sari din avion, cum sa aterizezi si foarte important, unde sa aterizezi. Dupa cateva incercari si repetitii, treci in cele din urma testul si te poti apuca de misiuni. Inainte de fiecare misiune, trebuie sa primesti instructiuni. Aceste instructiuni iti sunt predate intr-o sala de clasa, in care alaturi de camarazii tai trebuie sa stai si sa asculti la nenea comandant care-ti vorbeste si iti prezinta un slideshow de imagini. Pe nazisti pe mama lor. Fiind vorba despre cel de-al II-lea razboi mondial, nazistii sunt oile negre. Ei vor fi tinta tuturor gloantelor si tuturor atacurilor. Prima misiune de dupa cea de training incepe cam asa: te afli intr-un avion, stai cuminte pe o banca in timp ce cerul este brazdat de gloante si luminat de explozii, iar apoi pe neasteptate avionul este atacat. Speriati, ceilalti parasutisti se organizeaza rapid si incep sa sara, tu facand acelasi lucru la randul tau. Foarte interesant, feeling-ul de razboi si adrenalina iscata in urma acestor evenimente te fac sa imersezi in joc. Partea proasta e ca si a 2-lea scenariu incepe la fel. Si al 3-lea... al 4-lea... stai asa, ce fel de joc este asta? De fapt 5 din cele 6 scenarii au aceasta structura: avionul este atacat, te parasutezi pe teritoriul inamic in care zonele sigure de aterizare au un perimetru de maxim 2 metrii patrati, impusti jumatate de batalion de unul singur si arunci 4-5 obiecte in aer. Nici al 6-lea scenariu nu este diferit, doar ca in loc de 4-5 obiecte o sa arunci in aer vreo 10, iar inamicii o sa fie de 100 ori mai multi si mai puternici. In cele din urma se instaleaza monotonia, prematur chiar, dupa primele 3 scenarii evenimentele repetitive facandu-si efectul asupra atmosferei. World War II + Star TrekDesi Medal of Honor ne-a obisnuit cu realismul si acuratetea istorica, Airborne se departeaza de acest concept. Printre cele cateva zeci de obiecte pe care va trebui sa le arunci in aer se numara si mitraliere ultra-performate cu un calibru demn de Unreal Tournament, un uber-tun capabil sa propulsezse obuze de marimea si greutatea meteoritilor, etc. Inafara de aceste arme ??€?
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Gen: 1st Person - Razboi Developer: Infinity Ward Publisher: Activision Anul Aparitiei: 2007 Compatibilitate: PC - Windows XP / Vista Multiplayer: Da Website: www.charlieoscardelta.com Si m-am dus la catanie Developerii de la Activision au realizat faptul ca subiectul WW2 e rasuflat si s-au orientat spre ceva mai original. Fara doar si poate, perioada in care traim are mai multa actiune decat un film de-al lui John Woo, asa ca pasul normal pe care il poate face industria jocurilor este profite de razboaiele actuale. Mai exact, spre infinitul razboi dintre americanii iritati si arabii neintelesi. Jocul in sine Fiind al IV-lea titlu Call of Duty, putem avea pretentii de la producatorii dat fiind experienta acumulata de-a lungul seriei. Deci, la ce ne putem astepta de la un joc Call Of Duty? La o grafica impecabila, o coloana sonora de iti boceste timpanul, un gameplay fluid si actiune cat cuprinde. Si culmea pentru un joc din 2007, chiar primim aceste lucruri. Desi Activision ne-a indopat pana ne-au dat lacrimile cu reclama inainte de lansarea jocului, se pare ca harmalaia n-a fost facuta degeaba. Call of Duty 4 ne aduce urmatoarele ingrediente: actiune incredibila, grafica de calibru, sunet senzational si atmosfera cinematografica. Luate ca un tot, acest amestec produce un produs finit excelent. Luate pe rand, putem gasi unele mici/mari imperfectiuni. Si pentru ca asta trebuie sa facem, sa-i dam drumul cu critica. Pentru tara si popor Dupa cum se presupune ca stiti, Call of Duty nu are o poveste cu zane si caprioare ci cu razboi, mult razboi. Din fericire nu mai avem secatul si atat de uzatul World War II, ci un razboi mai modern si mai antrenant din punct de vedere al tehnologiei. Gata cu rifle-urile antice incapabile sa omoare un inamic de la peste 200m, in CoD 4 ne sunt date spre folosinta arme sofisticate cu luneta inteligenta, aruncator de grenade incorporat, senzori si probabil un cuptor cu microunde cu care sa ne pregatim o tortilla taman in toiul luptei. Razboiul in sine este evident intre americani si arabi. Desi arabi stau de obicei prin Orientul Mijlociu, luptele si diversele operatiuni militare ne vor purta si prin maica Rusie. Aici pe langa zapada, frig si rusnaci beati morti vom gasi si inamici care din pacate pentru ei sunt mana in mana cu arabii si trebuie neaparat "aranjati". Incepi jocul cu un binevenit tutorial care te invata cum sa tragi cu arma, unde sa tragi si alte chestii folositoare pentru nou venitii in shootere. Cand te simti stapan pe arma si pe celelalte unelte de gaurit/taiat/aruncat in aer, te poti prezenta in fata capitanului Price. Acesta te va lua ca de obicei de sus cum te va vedea, pentru el nefiind decat o tartacuta cu o arma proptita intre maini. Dar pentru ca toti sunt egali in armata, te va lasa si pe tine sa dai proba pentru a-i demonstra ca esti in stare sa iesi pe teren. Proba consta in aplicarea teoriei cu care ai fost indopat cu cateva momente in urma si este destul de usoara chiar si pentru un inapoiat mintal. O data trecuta proba, pasii te poarta galant in fata capitanului Price care vrand nevrand te accepta in echipa. De aici incolo, incepi sa faci ce se face de obicei in shootere. Adica te duci intre inamici si ii binecuvantezi/blestemi cu plumb. Desi jocul incepe prin a te arunca in bocancii greoi ai nou-venitului Soap, acesta nu va fi singurul personaj cu care vei juca de-a lungul povestii. Grenadaaaaaaa!! Nuuu e doar Ion, iar i-au cazut ochelarii. Prima misiune incepe destul de obisnuit. Cateva clipe de palavragit in elicopter in timp ce capitanul Price mai trage dintr-un trabuc, apoi esti trimis impreuna cu el si restul echipei pe un vapor. De aici, Call of Duty 4 isi arata coltii si intri in adevaratul ritm al actiunii. In primul rand, AI-ul nu este doar o adunatura de pixeli si poligoane fara creier. Trupele inamice se vor piti dupa butoaie si alte obiecte, si nu vor scoate capul decat pentru a trage cateva gloante care din pacate isi ating tinta de cele mai multe ori. Nici coechipierii nu sunt mai prejos, fiind mai guralivi decat copiii de gradinita in pauza de mancare. Iti vor da ordine, iti vor spune cum si pe unde sa te duci si vor striga la tine daca hotarasti sa faci ceva de capul tau. Pana aici e foarte bine dar nu stralucit. Abia dupa ce vaporul pe care iti indeplineai misiunea este atacat de niste avioane de vanatoare incepe adevarata distractie. Atmosfera creata de nava care ia apa si se scufunda este absolut geniala, misiunea transformadu-se dintr-una de killarit intr-una de supravietuire. Vaporul se inclina, iar tu te inclini o data cu el incercand sa tii pasul cu coechiperii si sa eviti obstacolele. Dupa aceasta misiune, urmeaza ceva si mai interesant... o sa asisti la executarea unui presedinte arab, chiar din persoana acestuia! Arabii te vor trata ca ultimul om de pe pamant, lovindu-te cu picioarele si taraindu-te spre o masina. In timp ce esti in masina ai control asupra camerei si te poti uita pe geam la oamenii care sunt batuti in plina strada, schimburile de focuri dintre oameni simpli si armata, tancurile care patruleaza pe strazi si rebelii care o iau la fuga cand vad masina. Se pare ca executarea acestui presedinte a pus pe jar armata americana, acestia facand o criza de furie atunci cand au vazut bietii oameni de acolo persecutati si supusi unei dictaturi aspre. La aceasta parte a povestii am strambat din nas, dar nu poti cere nimanui un lucru perfect. De-a lungul jocului vor fi misiuni foarte diferite. De la cele obisnuite in care va trebui sa iti iei arma pe umar si sa ciuruiesti pe toata lumea, pana la misiuni in care va trebui sa te folosesti de armele unui avion Warhammer pentru a neutraliza fortele inamice. Detalii tehnice Nici la capitolul grafica Call of Duty 4 - Modern Warfare nu are cu ce sa se rusineze. Efectele speciale sunt demne de toata lauda, iar decorurile si nivelele sunt foarte detaliate si atent modelate. Armele sunt si ele detaliate, fetele inamicilor la fel. Din punct de vedere acustic, din nou doar cuvinte de lauda. Vocile personajelor sunt potrivite si bine interpretate, exploziile veridice, tirul armelor realist si strigatele inamicilor la fel de bine interpretate si de impresionante. Toate ca toate, dar pentru atmosfera, CoD 4 merita sa culeaga o caruta de lauri. Activison a reusit sa creeze probabil cea mai intensa experienta de razboi de pana acum, intrecand lejer Medal of Honor la acest capitol. Revin asupra AI-ului caruia ii acord din nou o medalie stralucitoare pentru merite deosebite. Pacat insa ca personaje ca Gaz sau capitanul Price sunt invincibili de-a lungul jocului, ei ramanand in viata oricand si oriunde chiar daca au un intreg batalion in fata ochilor.Ceilalti insa nu sunt, si vor muri pe capete daca nu-i ajuti. Inamicii se sfatuiesc inainte sa atace, iar grenadele sunt in 95% din cazuri aruncate exact unde trebuie, facandu-te sa te adapostesti sau daca esti incapabil sa te descuri, sa mori. Multiplayerul ar trebui sa fie ciresica de pe tort. Si ca sa vezi, chiar este! In cateva saptamani a devenit cel mai jucat FPS in multiplayer din Europa, atmosfera fiind la fel de excitanta si de incordata ca si in single. Cuvant de adio Per total, Call of Duty 4 este un joc foarte bun. Desi la noi in ograda a reusit sa urce doar pe treapta doi a podiumului, nu are de ce sa se rusineze in fata Bioshock-ului decat poate la capitolul de story. Este echilibrat, grafica este placuta si detaliata, sunetul excelent si multiplayerul genial. Are desigur si bug-uri, dar deocamdata au ramas minore si ascunse ochiului neprofesionist. Ramane de vazut cum o sa fie CoD 5 care se pare ca o sa readuca din nou cel de-al 2-lea razboi in prim plan. Ce-o sa mai scoata din el? O sa vedem, insa porneste din start cu un handicap major. Articol preluat de pe: virtual-games
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Gen: Sci-Fi Real Time Strategy Developer: Iron Lore Publisher: THQ Anul Aparitiei: 2008 Compatibilitate: PC - Windows XP / Vista Multiplayer: Da Website: www.dawnofwargame.com In acesta perioada saraca in aparitii de categorie grea, expansion-ul Soulstorm venea ca o oaza de speranta pentru fanii RTS-urilor. Avand un nume cu greutate in spate, si anume Dawn of War, Soulstorm era (si este daca vreti) un adversar redutabil pentru celalalt expansion de calibru programat pentru aceasta perioada, adica C&C 3 ??€
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O alternativa Deep Freeze pentru "Inghetare" hard-disk: Download:
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Un program care sterge orice fisier, si poate opri procese nedorite. Download:
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Va-ti saturat sa va uitati la tv normal, sau din cauza unei probleme tehnice numai aveti cum sa urmariti emisiunea/meciul/filmul mult asteptat? Acum exista un program care iti permite sa te uiti la foarte multe posturi din Romania si din intreaga lume. JLC's Internet TV este numele si il puteti descarca de aici: http://www.jlc-software.com/?page=internet_tv.html ,programul este absolut grauit.
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Un program util pentru schimbarea adresei mac. Download:
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Program pentru diagnosticare sistem, monitor hardware. Download:
